- #VICEVERSA SOFTWARE OLDER VERSIONS INSTALL#
- #VICEVERSA SOFTWARE OLDER VERSIONS DRIVERS#
- #VICEVERSA SOFTWARE OLDER VERSIONS UPDATE#
- #VICEVERSA SOFTWARE OLDER VERSIONS DRIVER#
- #VICEVERSA SOFTWARE OLDER VERSIONS SOFTWARE#
Users porting from 2.2.x may notice their shadows are a bit different (for the better!), but may encounter some self shadowing artifacts. You can also control them via compositors scripts in the shadow node declaration, using the new keywords constant_bias_scale and normal_offset_bias Users can globally control normal-offset and constant biases per cascade by tweaking ShadowTextureDefinition::normalOffsetBias and ShadowTextureDefinition::constantBiasScale respectively. Therefore this technique replaced the old one and the function HlmsManager::setShadowMappingUseBackFaces() has been removed. Normal Offset Bias is a technique from 2011 (yes, it’s old!) which drastically improves self occlussion and shadow acne while improving overall shadow quality and is much more robust than using inverted-culling during the caster pass. We were relying on hlmsManager->setShadowMappingUseBackFaces( true ) to hide most self-occlussion errors, but this caused other visual errors. We’ve had a couple complaints, but it wasn’t until user SolarPortal made a more exhaustive research where we realized we were not using state of the art shadow mapping techniques. This function ‘remembers’ which meshes have been created through a conversion process, which allows device lost handling to repeat this import process and recreate the resources.Īside from this little difference, there are no major functionality changes and the function arguments are the same. In 2.2.3 users should use MeshManager::createByImportingV1 instead. In 2.2.2 and earlier we had a function called Mesh::importV1 which would populate a v2 mesh by filling it with data from a v1 mesh, effectively importing it. Recovering from device lost can range from very easy to very difficult depending on the complexity of an application and what the application was doing at the time the device was lost.Įugene’s work goes to great lengths to try to gracefully recover from a Device Lost.
#VICEVERSA SOFTWARE OLDER VERSIONS DRIVER#
#VICEVERSA SOFTWARE OLDER VERSIONS UPDATE#
Or a Windows Update in the middle of a gaming session, in which case the gaming experience is already interrupted anyway.
#VICEVERSA SOFTWARE OLDER VERSIONS SOFTWARE#
A device lost is considered a critical failure and very uncommon, typically because of a Hardware or Software malfunction. Most games don’t care too much about device lost because games can assume they own almost the entire computer while they’re running, and nothing else will be happening. Second, after a bit more than a year in development, Ogre-Next 2.3.0 is released! Magnificent work on Device Lost handling by Eugene Golushkov! Please contact for any questions or clarifications.First of all, Merry Christmas to all those who celebrate it on behalf of the OGRE Team! (and if you don’t, have a nice day too!)
Please visit our User's Forum where you will find user comments/discussions.
#VICEVERSA SOFTWARE OLDER VERSIONS INSTALL#
You can download, install and use ViceVersa PRO and VVEngine with confidence. TGRMN Software has been selling ViceVersa PRO and VVEngine since 2001, our users trust us and you too can trust all our products.
#VICEVERSA SOFTWARE OLDER VERSIONS DRIVERS#
Do not install/replace any Windows Drivers or Kernel software.Do not install any Windows Services, unless explicitly requested when setting up the VVEngine scheduler to run as a service (optional).